
Bienvenido al rincón MIDI de Zelda Central¡Prepárate para la nostalgia! A continuación encontrarás una colección de melodías familiares de los juegos de The Legend of Zelda, listas para que las descargues y disfrutes. Muchísimas gracias a nuestro miembro de la comunidad. Enlace oscuro ¡Por ayudarnos a reunir estos archivos!
Índice del Contenido
Nota: También contamos con el completo The Legend of Zelda: Skyward Sword Banda sonora Disponible en formato mp3.
The Legend of Zelda (NES)
¡Vuelve a donde empezó todo! Estas melodías MIDI de 8 bits del original de 1986 capturan la esencia clásica de Hyrule. Escucha las melodías sencillas y pegadizas que dieron origen a un legado musical. The Legend of Zelda.
- Dungeon #1 – That first, unforgettable dungeon theme. Simple, repetitive, and perfectly sets the mood for exploring those mysterious underground labyrinths.
- Dungeon #2 – A slight variation on the dungeon music, keeping things fresh as you delve deeper. Still has that classic tense, exploratory feel.
- Dungeon #3 – Another take on the dungeon crawl theme. It’s amazing how they created variety with such limited NES sound!
- Dungeon #4 – The familiar mysterious vibe continues, with subtle shifts to match the new labyrinth’s challenge.
- Dungeon #5 – This version helps mark the increasing difficulty as you search for those Triforce pieces.
- Dungeon #6 – Keeping the dungeon delving interesting with another nuance on the main theme.
- Dungeon #7 – Late-game dungeon crawling! The music subtly signals you’re getting closer to the final showdown.
- Dungeon #8 – Almost there! This penultimate dungeon theme adds its own flavor to the underground maze.
- Dungeon #9 – Death Mountain! The final dungeon gets its own distinct, imposing variation. The perfect soundtrack for facing Ganon’s stronghold.
- Ending – Victory! The triumphant tune that plays after you’ve finally beaten Ganon and rescued Zelda. Pure satisfaction.
- Game Over – Dun dun dun dunnnn… The short, sharp sting of defeat. Instantly recognizable and forever burned into our memories.
- Game Over Remix – Someone took the classic Game Over jingle and fleshed it out. An interesting, expanded take on failure.
- Ganon’s Entrance – The moment you face the big bad himself! This suspenseful theme sets the stage for the final battle. (Note: Original file likely misspelled Ganon).
- Labyrinth – Crystal Version – A cool remix of the dungeon theme with a brighter, almost crystalline sound.
- Labyrinth – Warcraft Version – A creative mashup! The Zelda dungeon theme reimagined with a Warcraft-inspired fantasy battle vibe.
- Magic Flute – Toot toot! The sound of warping or revealing secrets. That magical little melody meant progress.
- Medley – A collection of themes woven together, taking you on a quick musical tour of the original game.
- Overworld #1 – It’s THE theme! The one that instantly screams ‘adventure!’ as you step out into Hyrule Field. Pure 8-bit heroism.
- Overworld #2 – A variation on the main theme for different parts of Hyrule, keeping the exploration feeling vast and varied.
- Theme #1 – Dance – The main theme gets a beat! A fun, rhythmic remix turning the adventure tune into something danceable.
- Theme #2 – Gothic – A darker, moodier take on the Zelda theme, emphasizing the mystery with a gothic twist.
- Theme #3 – Jazz #1 – Zelda goes smooth! An inventive jazz arrangement of the classic theme.
- Theme #3 – Jazz #2 – Another jazz interpretation, showing just how versatile that original melody is.
- Theme #4 – Rock #1 – Time to rock Hyrule! An energetic rock version of the main theme, complete with driving beats.
- Theme #4 – Rock #2 – A different rock spin on the iconic theme, showing another way to power up the melody.
- Theme #4 – Rock #3 – Yet another rock arrangement! This one brings its own energy to the familiar tune.
- Theme #5 – Water – A flowing, calmer version of the theme, evoking Hyrule’s lakes and rivers with watery effects.
- Theme #6 – Zelda-Tronic – Get ready for the rave! An electronic dance mix transforming the adventure theme for the club.
- Title #1 – The original title screen music. Sets that perfect tone of mystery and impending adventure.
- Title #2 – An alternate arrangement of the title music, offering a slightly different welcome to Hyrule.
- Title #3 – Another variation on the opening theme, showcasing different facets of that initial mysterious sound.
- Title #4 – A unique take on the title screen music, proving how memorable even short intros can be.
- Title #5 – Yet another interpretation of the title theme, each with its own subtle character.
- Title #6 – Still more title screen variations! It’s interesting to hear the different approaches to this iconic intro.
- Title #7 – A seventh version of the title music, reimagined while keeping that core Zelda beginning feel.
- Title #8 – They really made a lot of variations for the title screen! Here’s another creative take.
- Title #9 – The final title theme variation in this set, showing the surprising versatility of the intro.
- Triforce #1 – Da-na-na-NAAA! The sound of triumph when you finally grab a piece of the Triforce. Pure accomplishment.
- Triforce #2 – An alternate take on the Triforce fanfare, still capturing that “major achievement unlocked” feeling.
- Triforce #3 – A third version of the Triforce collection jingle, celebrating your hard-earned progress.
- Underworld – A longer version of the classic dungeon theme, really immersing you in that tense, maze-like atmosphere.
The Adventure of Link (NES)
Zelda II tomó un camino diferente, ¡y su música también! Estos MIDI capturan la sensación única de la aventura de desplazamiento lateral de Link. The Adventure of Link, combinando sonidos familiares de Zelda con algo nuevo y lleno de acción.
- Boss Fight #1 – High-energy and tense! The main battle music for taking on Zelda II’s tough bosses. Gets the adrenaline pumping.
- Boss Fight #2 – An alternate boss theme for some of the bigger fights, adding variety to the challenging encounters.
- Cave #1 – The echoey, mysterious tune for exploring Hyrule’s caves. Perfect for finding those hidden items and secrets.
- Cave #2 – A second cave theme to mix things up during your underground spelunking.
- Cave #3 – The third variation for cave exploration, adding more musical flavor to finding those hidden treasures.
- Credits #1 – The triumphant, rolling music for the first part of the end credits. Time to celebrate waking Zelda!
- Credits #2 – The credits continue! A satisfying musical wrap-up to Link’s challenging side-scrolling quest.
- Ending – The emotional payoff! This victorious theme plays when Link finally awakens Princess Zelda.
- Final Battle – Intense and driving! The music for the climactic showdown against Link’s own shadow. Maximum tension!
- Final Battle #2 – An alternate arrangement for the Dark Link fight, offering another take on that epic duel.
- Final Battle #3 – A third variation of the final boss music, emphasizing the challenge of facing your own shadow.
- Inside a House – A moment of peace. The gentle tune that plays inside the homes of Hyrule’s townsfolk.
- Overworld #1 – Zelda II’s iconic overworld theme! Adventurous and distinct, setting the tone for exploring the expanded Hyrule map.
- Overworld #2 – An alternate version of the overworld music for different regions, keeping the long treks across Hyrule interesting.
- Overworld – Remix – A creative spin on the main overworld theme, adding new layers while keeping that adventurous Zelda II spirit.
- Palace #1 – The main theme for Zelda II’s challenging side-scrolling palaces. Mysterious and full of tension.
- Palace #2 – An alternate palace theme, adding musical variety to navigating these ancient, enemy-filled structures.
- Palace #3 – The third palace variation, giving different locations their own distinct sonic feel as you collect those crystals.
- Palace #4 – Keeping the danger and mystery alive with a fresh musical take for another palace.
- Palace #5 – Another arrangement for palace exploration, differentiating these complex structures as the challenge ramps up.
- Palace #6 – The sixth variation, adding more musical diversity while maintaining that tense, mysterious dungeon atmosphere.
- Palace #7 – A unique musical feel for one of the later, tougher palaces in Link’s quest.
- Palace #8 – The final palace theme variation before the Great Palace, setting the stage for the last crystal.
- Palace – Remix – A creative remix expanding on the core palace music, enhancing its mysterious vibe with new arrangements.
- Title #1 – The dramatic opening theme for Zelda II! Instantly sets a more serious tone for Link’s second adventure.
- Title #2 – An alternate arrangement of the title screen music, offering a slightly different take on that memorable intro.
- Title #3 – A third variation on the title theme, providing another perspective on the music that kicks off this challenging quest.
- Town #1 – The lively tune for visiting Hyrule’s towns. A welcome, bustling break from the dangers outside.
- Town #2 – An alternate town theme, adding variety to the different settlements Link visits for info and healing.
- Triforce – The mystical, powerful theme tied to the Triforce itself, playing during key moments related to the sacred relic.
- Whistle #1 – The short, distinct tune when Link uses the whistle item, often revealing secrets or calling for help.
- Whistle #2 – An alternate whistle sound, perhaps used for different functions or specific secrets.
- Whistle #3 – A third variation for the whistle, showing how even simple sound effects got multiple takes in Zelda II.
A Link to the Past (SNES)
¡Prepárate para una sobrecarga de nostalgia! A Link to the PastLa banda sonora de fue revolucionaria para su época. Estos MIDI capturan las ricas y complejas composiciones que dieron vida a Hyrule, tanto la Luz como la Oscuridad, como nunca antes.
- Agahnim’s Theme – Ominous and threatening! This music signals the appearance of the evil wizard Agahnim, Ganon’s alter ego. Instant tension.
- Boss Theme – Time for a fight! The energetic, driving music for taking on dungeon bosses. Pure SNES intensity.
- Boss – NES Remix – What if ALttP was on the NES? This fun remix imagines the boss theme in classic 8-bit style.
- Castle – Grand and regal, but with a hint of urgency. The theme for infiltrating Hyrule Castle early in the game.
- Caught! – Uh oh! That short, sharp musical sting when a guard spots you. Time to run or fight!
- Cave – The mysterious, echoing tune for exploring Hyrule’s many caves. Captures that sense of discovery and potential danger perfectly.
- Credits – The triumphant, orchestral sweep of the end credits. A beautiful journey through the game’s themes celebrating your victory.
- Dark World #1 – Instantly iconic! The haunting, adventurous theme of the Dark World. Masterfully captures the danger and mystery of twisted Hyrule.
- Dark World #2 – An alternate arrangement of the Dark World theme, adding subtle variations for different regions of this corrupted land.
- Dark World #3 – A third take on the Dark World overworld, showing how the soundtrack subtly shifts to match the environment.
- Dark World – Bunny Theme – The slightly goofy, melancholic tune when Link gets turned into a helpless pink bunny. Captures that feeling perfectly!
- Dark World Dungeon – Tense and foreboding. The theme for the crystal dungeons in the Dark World, setting the mood for rescuing the Seven Maidens.
- Dark World – Woods – A specific variation for the twisted forests of the Dark World, adding an extra layer of creepy atmosphere.
- Death Mountain – Dramatic and windswept! The music for scaling the treacherous slopes of Death Mountain. Captures the majesty and danger.
- Ending – The emotional, triumphant theme as Link returns the Master Sword and peace is restored. A perfect, satisfying conclusion.
- Fairy Theme – That magical, twinkling harp sound! Plays when visiting a fairy fountain for healing. Pure, ethereal relief.
- Final Battle – Epic and intense! The music for the final showdown against Ganon’s beast form. Drives the action for the ultimate fight.
- Ganon Transforms – The shocking moment! This ominous theme plays as Agahnim reveals Ganon’s true, monstrous form.
- Ganon’s Theme – Menacing and powerful! The theme associated with the King of Evil himself. Creates an atmosphere of dread whenever his presence is felt.
- Hyrule Castle – Stately and majestic. The theme inside the restored Hyrule Castle, conveying its regal importance.
- Intro #1 – The atmospheric opening music telling the legend of the Triforce and the sealing war. Sets the stage perfectly.
- Intro #2 – The intro continues, shifting to the present day as Zelda calls out to Link during the storm.
- Intro #3 – Building tension as Link wakes up and begins his quest to rescue Zelda from Agahnim. The adventure begins!
- Kakariko Village – Cheerful and relaxing! The iconic theme of Kakariko Village. Perfectly captures that peaceful, small-town vibe.
- Level Finish – Victory fanfare! Plays when you beat a boss and grab a pendant or rescue a maiden. Feels good!
- Light World – The main overworld theme! Adventurous, bright, and full of wonder. The sound of exploring Hyrule in its prime.
- Light World Dungeon – Mysterious and tense. The theme for the Light World’s pendant dungeons, setting the mood for puzzles and danger.
- Light World – Rock – The Light World theme gets amped up! An energetic rock arrangement with guitars and drums.
- Lost Woods – Mysterious and enchanting, with that playful, looping quality. Perfect for the maze-like forest hiding the Master Sword.
- Lost Woods – Techno – The Lost Woods goes electronic! A dance remix transforming the mystical forest theme with synths and beats.
- Master Sword – That awe-inspiring moment! The powerful, reverent theme when Link finally pulls the Blade of Evil’s Bane. Chills every time.
- Mini-Game – Fun and upbeat! The tune for Hyrule’s various mini-games, like the treasure chest game. A lighthearted break.
- Sanctuary #1 – Solemn and sacred. The theme of the Sanctuary, where Link first takes Zelda for safety. A place of refuge.
- Sanctuary #2 – A slight variation on the Sanctuary theme, maintaining that reverent, safe atmosphere.
- Sanctuary #3 – Another take on the Sanctuary music, keeping the solemn tone of this important location.
- Sanctuary #4 – A fourth interpretation of the Sanctuary melody, showcasing its versatility while preserving its sacred feel.
- Sanctuary – Classic – A traditional arrangement capturing the original feeling of this holy melody.
- Shop – Cheerful and bouncy! The music for Browse Hyrule’s shops. Time to spend some Rupees!
- Triforce – Mystical and powerful! The theme representing the legendary Triforce itself, playing at key moments.
- Warp Tile #1 – Zwoop! The shimmering sound of using a warp tile to zip between the Light and Dark Worlds.
- Warp Tile #2 – An alternate warp sound, used for specific teleport points in Hyrule.
- Zelda’s Rescue #1 – Urgent and dramatic! The music during the opening sequence as Link storms the castle dungeon to save Zelda.
- Zelda’s Rescue #2 – The rescue continues! Escorting Zelda through the castle’s secret passages, emphasizing the urgency and her importance.
El despertar de Link (Game Boy)
¡Piérdete en el mundo onírico y peculiar de la isla Koholint! Link's Awakening Demostró que la Game Boy podía crear melodías increíblemente memorables. Estos MIDI capturan esa atmósfera única, caprichosa y, a veces, melancólica.
- Animal Village – Cheerful and quirky! The theme for the village full of talking animals. Perfectly captures Koholint’s dreamlike vibe.
- Awakening – Gentle and mysterious. Plays when Link washes ashore, setting the tone for this strange island adventure.
- Awakening – Neon – A modern, synth-heavy remix of the awakening theme. A vibrant, neon-infused take on the classic.
- Beginning – The intro music setting up the mysterious, slightly sad tone of Link’s island predicament.
- Cave – Echoing and curious. The theme for exploring Koholint’s caves, full of secrets and surprises.
- Color Dungeon (DX version only) – Vibrant and unique! The theme for the special dungeon added in the DX version, showcasing the Game Boy Color’s sound.
- Dream Shrine – Ethereal and strange. The music for the shrine where Link enters a dream within the dream. Very meta!
- Egg – Foreboding and ominous. Plays as you approach the giant Wind Fish Egg, emphasizing its mystery.
- Frog Soul Song – Ribbit! The quirky, rhythmic tune performed by Mamu and his frog buddies. Catchy and important!
- Game Over – The somber little tune when Link meets his end on Koholint. Time to wake up and try again.
- Get Sword – That triumphant little jingle when Link grabs his sword on the beach. The adventure truly begins!
- Hen House – Quirky and frantic! The music inside the Mabe Village chicken coop. Perfectly matches those angry Cuccos!
- House by the Bay – Gentle and soothing. The theme for Marin and Tarin’s house where Link first wakes up. Feels safe.
- Instrument Room – Mystical and reverent. Plays when Link gets one of the eight Instruments of the Sirens. Highlights their importance.
- Mabe Village – Cheerful and carefree! The main theme for Koholint’s central village. Captures that peaceful, slightly odd island life.
- Manbo’s Mambo – Super catchy! The upbeat tune taught by Manbo the sunfish, used for warping around the island.
- Moblin Theme – Tense and slightly militaristic. The music for the Moblin hideout in the woods.
- Mountains – Majestic and adventurous! The theme for climbing Tal Tal Heights. Captures the scale and danger of the mountains.
- Mr. Write’s House – Quirky and thoughtful. The music for the eccentric letter-writer’s home. Fits his unusual character.
- Mysterious Woods – Rock – The eerie woods theme gets a rock makeover! An intense, driving interpretation.
- Overworld #1 – The main exploration theme of Koholint Island! Incredibly catchy and adventurous for Game Boy sound.
- Overworld #2 – An alternate overworld theme for different parts of the island, keeping the exploration fresh.
- Owl Theme – Mysterious and wise. Plays whenever the enigmatic Owl appears to offer guidance (or cryptic hints).
- Owl Theme – Remix – A modern take on the Owl’s theme, enhancing its mysterious vibe with new sounds.
- Phone Booth – Quirky and slightly comical. The tune when Link uses those weird phone booths to call Old Man Ulrira for hints.
- Power Up – That satisfying “got an item!” jingle. Signals Link getting stronger and better equipped.
- Puzzle Solved – Click! The rewarding sound when you solve one of Koholint’s many environmental puzzles.
- Richard’s Villa – Refined and slightly melancholic. The theme for Richard’s fancy villa (remember finding those Golden Leaves?).
- River Rapids – Exciting and fast-paced! The music for the thrilling (and slightly dangerous) river rapids ride.
- Select File – Gentle and inviting. The music on the file select screen, setting that dreamy Koholint mood right away.
- Shop – Cheerful and whimsical. The tune for Koholint’s shops (just don’t try to steal!).
- Tal-Tal Heights – One of the most beloved tunes! Majestic and sweeping, plays as you climb the mountains towards the Wind Fish Egg. Unforgettable.
- Title Theme – The iconic, dreamlike opening music. Perfectly establishes the game’s unique, mysterious atmosphere.
- Trendy Game – Upbeat and catchy! The music for the crane game in Mabe Village. Try your luck!
- Turtle Head – Imposing and dramatic. Plays when entering Turtle Rock, one of the final, challenging dungeons.
- Windfish #1 – Ethereal and mystical. The main theme associated with the legendary, sleeping Wind Fish.
- Windfish #2 – A variation on the Wind Fish theme, adding emotional depth during key story moments related to the slumbering giant.
- Windfish #3 – Another arrangement, blending wonder and melancholy as the truth about Koholint Island starts to emerge.
- Windfish #4 – The final, emotional variation playing during the game’s bittersweet conclusion. Hits right in the feels.
- Windfish’s Room – Solemn and reverent. The music inside the final chamber of the Wind Fish’s Egg. A sense of awe and finality.
- Woods of Mystery – Eerie and confusing! The theme for the maze-like forest where you follow Tarin (as a raccoon!). Perfectly captures that lost feeling.
Ocarina of Time (N64)
¡El juego que lo cambió todo, incluida la música! Ocarina of TimeLa banda sonora de es legendaria. Estos MIDI capturan la revolucionaria banda sonora de N64, repleta de melodías icónicas, temas de mazmorras evocadores y canciones inolvidables de Ocarina.
- Bolero of Fire – Hot stuff! The powerful, rhythmic warp song for Death Mountain Crater. You can feel the heat.
- Boss Theme #1 – Tense and driving! The main music for fighting Ocarina’s fearsome dungeon bosses. Pure N64 intensity.
- Castle Courtyard – Serene and slightly mysterious. Plays when Link first meets Zelda. Captures that feeling of secret meetings and royal intrigue.
- Deku Tree Remix – A cool reimagining of the Great Deku Tree’s ancient, mystical theme with a modern touch.
- Ending – Emotionally powerful and grand. The finale theme weaving together motifs from the whole adventure. Triumphant and bittersweet.
- Epona’s Song – Gentle and heartwarming. The simple tune taught by Malon that calls your trusty steed, Epona.
- Escape from Ganon’s Castle – Run! The intense, urgent music during the dramatic escape from the collapsing castle. Gets your heart pounding!
- Fairy Theme – Delicate and twinkling. The magical sound of Navi or healing fairies. Pure N64 fantasy.
- Final Battle – Epic and powerful! The theme for the climactic duel against the monstrous Ganon. High stakes, high drama!
- Fire Temple – Ominous chanting and heavy percussion. Creates a hot, dangerous atmosphere for the Goron rescue mission.
- Flying – Exhilarating and freeing! Plays when Link leaves Kokiri Forest or soars through the air. Pure adventure!
- Forest Temple – Eerie, haunting, and unforgettable. The unsettling strings and ghostly vibe perfectly capture this twisted, overgrown sanctuary.
- Ganondorf #1 – Menacing pipe organ! The iconic theme for the King of Thieves. Instantly signals his imposing, evil presence.
- Ganondorf #2 – An alternate arrangement of Ganondorf’s theme, intensifying the threat during key confrontations.
- Ganondorf #3 – The theme during his transformation into Ganon! Combines the ominous organ with battle sounds.
- Ganondorf #4 – A darker, more complex variation highlighting Ganondorf’s corrupting power over Hyrule.
- Ganondorf #5 – Ganondorf at his peak! This final variation uses dominating organ and orchestration to convey ultimate evil.
- Ganondorf Battle – Intense and driving! The music for the fight against Ganondorf in his tower, weaving his organ theme with urgent battle rhythms.
- Ganondorf Symphonic – An orchestral take on Ganondorf’s theme, expanding it into a rich symphonic piece that highlights his villainous grandeur.
- Gerudo Valley #1 – That unforgettable Spanish guitar! The iconic, adventurous theme of the Gerudo’s desert fortress. Instantly recognizable.
- Gerudo Valley #2 – An alternate arrangement, keeping that distinctive Spanish guitar flair and desert vibe.
- Gerudo Valley #3 – A third variation focusing on different elements of this fan-favorite melody.
- Gerudo Valley Remix #1 – A modern reimagining of the classic, adding new layers while honoring that amazing guitar riff.
- Gerudo Valley Remix #2 – Another creative remix offering a fresh perspective on the beloved desert theme.
- Gerudo Valley – Techno #1 – Gerudo Valley hits the dance floor! A pulsing techno track built around the classic melody.
- Gerudo Valley – Techno #2 – An alternative electronic remix, keeping the beat going with different synth arrangements.
- Gerudo Valley – Xmas Remix – Feeling festive? A bizarre but fun Christmas remix complete with sleigh bells!
- Gerudo Valley XX – An experimental remix pushing the boundaries while keeping that desert atmosphere.
- Goron City – Warm and tribal! The theme for the Goron’s cavern home. Relaxed percussion reflects their laid-back, rock-eating nature.
- Horse Race – Giddy-up! The energetic, galloping music for the horse races at Lon Lon Ranch. Pure excitement!
- Hyrule Field #1 – Vast and adventurous! The iconic theme for exploring Hyrule’s central plain. Dynamically changes with time and danger!
- Hyrule Field #2 – An alternate arrangement, providing a fresh take on the memorable overworld journey.
- Ice Cavern – Chilling and crystalline! The echoing theme for the frozen maze. Perfectly captures the cold, dangerous beauty.
- Ice Cavern Remix – Enhances the atmospheric chill of the Ice Cavern with more layers and modern effects.
- Inside the Deku Tree – Mysterious and organic. The theme for Link’s first dungeon crawl inside the ancient tree.
- Item – Da da da DAAA! The classic “You got an item!” fanfare. Always satisfying.
- Jabu-Jabu’s Belly – Weird and squishy! The peculiar theme inside the giant fish Lord Jabu-Jabu. Perfectly uncomfortable.
- Kakariko Village – Rock – Rockariko Village! The peaceful town theme gets a high-energy rock makeover.
- Kokiri Forest – Light, playful, and innocent. The theme of Link’s childhood home. Captures that eternal forest childhood perfectly.
- Lakeside Laboratory – Quirky and slightly odd. The tune for the eccentric scientist’s lab by Lake Hylia.
- Lon-Lon Ranch – Gentle and nostalgic. The beautiful, memorable theme of the ranch, often associated with Malon and Epona.
- Lost Woods – Caribbean – Saria’s Song goes tropical! A fun remix with steel drums and island rhythms.
- Lost Woods – Hot #1 – A jazzy, upbeat swing version of the Lost Woods theme! Very lively.
- Lost Woods – Hot #2 – Another energetic jazz arrangement of Saria’s Song, with different solos.
- Lost Woods Remix #1 – A modern take on the beloved Lost Woods theme, enhancing its playful charm.
- Lost Woods Remix #2 – An alternative contemporary arrangement, offering a different spin on this forest classic.
- Lost Woods – Rock – Saria’s Song gets loud! A high-energy rock version with electric guitars and driving drums.
- Lost Woods – Tropic Rock – A unique fusion blending tropical sounds with rock elements. Sunny and energetic!
- Market – Lively and bustling! The theme for the Hyrule Castle Town market. Captures the energy of the crowded square perfectly.
- Market – Orchestra – A full orchestral version of the market theme, making it sound even grander and more vibrant.
- Market Remix – A contemporary remix of the market theme, adding modern beats to the bustling town music.
- Master Sword – Majestic and reverent. The music when Link draws the Master Sword. A pivotal, awe-inspiring moment.
- Mini-Boss – Intense and driving! The music for fighting those tough mini-bosses within the dungeons.
- Mini-Games #1 – Playful and quirky! The theme for Hyrule’s various fun mini-games.
- Mini-Games #2 – An alternate mini-game tune for different activities, keeping the fun vibe going.
- Minuet of Forest #1 – Gentle and mystical. The warp song taught by Sheik for the Sacred Forest Meadow. Pure forest magic.
- Minuet of Forest #2 – An alternate arrangement, keeping that ethereal forest atmosphere.
- Minuet of Forest Remix – Expands on the short warp song, developing it into a fuller, atmospheric forest piece.
- Nocturne of Shadow – Haunting and somber. The minor-key warp song for Kakariko Graveyard. Perfectly eerie.
- Nocturne of Shadow Remix – A reimagined version amplifying the haunting qualities of this dark warp melody.
- Ocarina Melody – A collection of the simple, yet powerful ocarina tunes Link learns.
- Ocarina Songs – A medley of all the magical ocarina songs, from practical tunes to the mystical warp melodies.
- Owl Theme – Wise and slightly long-winded? The theme for Kaepora Gaebora, the guiding owl.
- Prelude of Light – Radiant and ascending! The hopeful warp song taught by Sheik in the Temple of Time.
- Requiem of Spirit – Exotic and reverent. The warp song for the Desert Colossus. Captures that ancient desert feeling.
- Saria’s Song – Cheerful, playful, and incredibly catchy! The theme taught by Link’s friend Saria. Pure Lost Woods joy.
- Serenade of Water – Flowing and tranquil. The warp song for Lake Hylia. Rippling notes embody the peace of water.
- Sheik’s Theme – Mysterious and melancholic. The beautiful harp melody for the enigmatic Sheik. Full of wisdom and secrets.
- Sheik’s Theme Remix – A contemporary take enhancing Sheik’s mysterious vibe while keeping its emotional core.
- Shop Music – Quirky and upbeat! The tune for Browse Hyrule’s various shops.
- Song of Time Remix #1 – A modern reimagining of the sacred Song of Time, expanding its reverent melody.
- Song of Time Remix #2 – An alternative contemporary arrangement, offering another fresh perspective on this crucial ocarina song.
- Song of Time – Rock – The sacred melody goes hard rock! A powerful, guitar-driven anthem version.
- Spirit Temple – Exotic and mystical! Blends Middle-Eastern influences with haunting vocals for this ancient desert temple.
- Temple of Time #1 – Solemn and sacred. The unforgettable theme of the Temple of Time, with its haunting choir and organ. Pure reverence.
- Temple of Time #2 – An alternate arrangement, maintaining the sacred atmosphere of this pivotal location.
- Temple of Time #3 – A third variation emphasizing different aspects of the spiritual melody.
- Temple of Time #4 – Another unique interpretation, exploring more musical elements while keeping its holy core.
- Twinrova’s Theme – Exotic and menacing! The theme for the witch sisters Koume and Kotake. Highlights their Gerudo connection and fire/ice magic.
- Water Temple – Ethereal and ambient. The flowing, sometimes disorienting theme for the infamous underwater temple. Serene yet challenging.
- Windmill #1 – Spin spin spin! The incredibly catchy, circular melody of the Kakariko Windmill and the Song of Storms. Unforgettable accordion!
- Windmill #2 – An alternate take on the windmill theme, keeping that manic energy going.
- Windmill – Eternal – An extended, almost hypnotic version emphasizing the relentless spinning, like time trapped in a loop.
- Windmill – Hip-Hop – The Song of Storms gets a beat! A cool hip-hop remix layering the theme over modern rhythms.
- Windmill Remix – A modern reimagining enhancing the quirky, circular nature of the windmill melody.
- Windmill – Rock – The windmill theme gets electrified! A high-energy rock version amplifying the frantic energy.
- Zelda – Gentle and regal. The theme associated with Princess Zelda herself, conveying her dignity and importance.
- Zelda’s Lullaby – Serene and enchanting. The iconic royal melody taught by Impa, representing the princess and proving Link’s connection.
- Zora’s Domain #1 – Flowing and tranquil. The beautiful theme of the Zora’s aquatic home. Perfectly captures their graceful, watery world.
- Zora’s Domain #2 – An alternate arrangement, keeping the serene, aquatic feel with slightly different instrumentation.
- Zora’s Domain #3 – A third interpretation emphasizing different aspects of the underwater kingdom’s theme.
- Zora’s Domain #4 – Another musical perspective on the peaceful Zora sanctuary, maintaining its elegant, watery essence.
Máscara de Majora (N64)
Prepárate para la oscuridad… Máscara de Majora Ofrecía una banda sonora única, a menudo inquietante, que armonizaba con sus temas retorcidos y su mecánica de bucles temporales. Estos MIDI exploran la música cautivadora, intrincada y emocionalmente compleja de Termina.
- Aliens – Eerie and unnerving! The theme during the alien invasion at Romani Ranch. Creates a real sense of otherworldly dread. “They” are coming!
- Ballad of the Windfish – A beautiful, nostalgic callback to Link’s Awakening, performed by the Indigo-Go’s. Connects Termina to past adventures.
- Boss Fight – Intense and driving! The music for battling Termina’s corrupted temple guardians. Urgent and dramatic.
- Bremen Mask March – Quirky and regimented! The funny little marching tune when Link wears the Bremen Mask, making animals follow along.
- Cafe – Relaxed and jazzy. The mellow vibe of the Milk Bar Latte, a temporary escape from the falling moon.
- Clock Tower #1 – Tick, tock… The iconic, mechanical theme of the Clock Tower. Perfectly captures the game’s dread and relentless passage of time.
- Clock Tower #2 – An alternate arrangement, keeping that unsettling, ticking quality of Termina’s central landmark.
- Clock Tower – Rock – The Clock Tower theme gets heavy! A powerful rock version amplifying the urgency and foreboding.
- Clock Town #1 – Cheerful and bustling… almost unnervingly so. The theme for the first day, contrasting the impending doom with misplaced optimism.
- Clock Town #2 – The second day’s theme. Faster tempo, slightly more tense. The townspeople are starting to worry…
- Clock Town – Dance – A lively dance remix of the Clock Town theme. Turns the town melody into an energetic track.
- Clock Town – Day Two – Another take on the second day’s music, capturing the growing anxiety as the moon gets closer.
- Clock Town Remix #1 – A modern reimagining of the iconic Clock Town theme, adding new layers to the memorable melody.
- Clock Town Remix #2 – An alternative contemporary arrangement offering a different creative spin on the central town music.
- Clock Town – Triumphant Return – A celebratory version imagining the joy after the moon threat is gone. Victory!
- Credits #1 – Emotionally powerful and reflective. The end credits music weaves together themes from Link’s strange journey through Termina.
- Credits #2 – An alternate credits arrangement, offering another moving conclusion to this unique, poignant adventure.
- Cremia’s Wagon – Tense and urgent! The music for escorting Cremia’s milk wagon, protecting it from those masked bandits. High stakes delivery!
- Death Symphony #1 – Dramatic and apocalyptic! Plays during the moon’s final descent. Overwhelming dread as Termina faces its end.
- Death Symphony #2 – An alternate arrangement of the end-of-the-world music, offering another powerful take on Termina’s final moments.
- Deku Palace – Lively and tribal! The theme for the Deku Scrub royalty. Captures their ceremonial, slightly frantic wooden kingdom.
- Deku Palace Remix – A contemporary take enhancing the tribal vibe of the Deku Palace with modern production.
- Drum Practice – Just the Goron drummer from the Indigo-Go’s practicing his beats. Simple but rhythmic.
- Elegy of Emptiness #1 – Haunting and ethereal. The unsettling tune Link plays to create those creepy statues of himself. Otherworldly.
- Elegy of Emptiness #2 – An alternate arrangement, keeping the eerie quality of this strange, statue-creating melody.
- Evan’s Piano – Melancholic piano piece played by the Indigo-Go’s bandleader. Conveys his artistic struggle and sadness.
- Get Mask #1 – Mystical and transformative! The sound when Link acquires a new mask. Highlights their central importance.
- Get Mask #2 – An alternate mask jingle, perhaps for getting one of the main transformation masks.
- Goron Races – Exciting and fast-paced! The music for the thrilling Goron races in Snowhead. Captures that rolling speed!
- Great Bay – Atmospheric and oceanic. The theme for exploring the coastal region. Flowing melodies capture the troubled but beautiful seaside.
- Happy Mask Salesman – Unsettling carnival music! The creepy, off-kilter theme for the mysterious Mask Salesman. Simultaneously helpful and deeply disturbing.
- Happy Mask Salesman – Caribbean – The creepy salesman goes tropical? A bizarrely festive yet still unsettling remix.
- Ikana Canyon – Haunting and melancholic. Echoes through the cursed canyon of the dead. Captures the region’s tragic history and lingering spirits.
- Ikana Castle #1 – Sinister and regal. The theme for the ancient, cursed palace. Captures the tragic legacy of this undead kingdom.
- Ikana Castle #2 – An alternate arrangement, maintaining the ominous royal vibe of the haunted castle.
- Inverted Stone Tower – Disorienting and reality-bending! Plays when you flip the Stone Tower Temple upside down. Reversed music for a mind-bending dungeon.
- Last Hour #1 – Tense and urgent! Plays during the final hour before the moon hits. Pure panic as Termina faces its end.
- Last Hour #2 – An alternate arrangement of the final hour theme, offering another intense take on the impending doom.
- Last Hour Remix – A modern reimagining amplifying the urgency and dread of Termina’s final moments.
- Majora’s Wrath – Frantic and chaotic! The battle music for Majora’s final, whipping form. Intense percussion captures its manic evil.
- Mayor’s Office – Official and slightly stuffy. Reflects the bureaucratic tension of the mayor’s office arguments.
- Milk Bar – Smooth and jazzy. The laid-back atmosphere of the members-only Milk Bar Latte. Comfort mixed with melancholy.
- Mini-Game – Playful and upbeat! A cheerful break from the darkness for Termina’s various mini-games.
- New Wave Bossa Nova – Rhythmic and unique! The distinctive Latin-inspired ocarina song used to help Lulu find her voice.
- Oath to Order #1 – Solemn and majestic! The powerful ocarina melody used to summon the Four Giants. Represents Termina’s last hope.
- Oath to Order #2 – An alternate arrangement, maintaining the solemnity of this crucial, giant-summoning melody.
- Oath to Order #3 – Another variation providing a different musical perspective on this pivotal, world-saving song.
- Observatory – Contemplative and celestial. The dreamy theme for the Astral Observatory. Captures the wonder of stargazing, even in crisis.
- Overworld – Adventurous and exploratory, but with an undercurrent of urgency. The theme for traversing Termina Field under the shadow of the moon.
- Pirate’s Cove #1 – Stealthy and tense! The music for infiltrating the Gerudo Pirates’ Fortress. Captures that high-stakes sneaking mission.
- Pirate’s Cove #2 – An alternate arrangement for the pirate hideout, offering a different take on the tense infiltration.
- Pirate’s Cove – Concert – A dramatic orchestral arrangement of the Pirate’s Fortress theme, fit for a live performance.
- Rosa Sisters – Graceful and balletic. The delicate melody for the dancing Rosa Sisters and their Carnival of Time aspirations.
- Skullkid – Playful yet eerie flute! The theme for the mischievous, mask-possessed Skull Kid. Captures his tricky nature and the mask’s sinister influence.
- Sonata of Awakening – Mystical and rousing! The ocarina melody used to wake up slumbering giants or enter Deku territory. Has a real call-to-action feel.
- Sonata of Awakening Remix – A contemporary reimagining, enhancing the mystical qualities of this important ocarina song.
- Song of Healing – Profoundly emotional and bittersweet. The heart of Majora’s Mask. Used to heal troubled spirits, offering solace and acceptance. Just beautiful.
- Song of Healing – Funky – A surprising, upbeat funk version of the normally sad Song of Healing! A totally different vibe.
- Song of Healing – Orchestra – A full orchestral arrangement elevating the iconic melody’s emotional depth to symphonic levels.
- Stone Tower #1 – Mysterious and ancient-sounding! The theme for the towering final dungeon area. Exotic scales create an otherworldly feel.
- Stone Tower #2 – An alternate arrangement, offering variations on the mysterious melody of this strange structure.
- Stone Tower #3 – Another variation providing a different musical perspective on the imposing final dungeon.
- Stone Tower #4 – A fourth interpretation, further exploring the musical possibilities while keeping its mystical character.
- Stone Tower Remix #1 – A contemporary reimagining enhancing the original’s mysterious vibe with modern production.
- Stone Tower Remix #2 – A second modern arrangement taking a different stylistic approach while maintaining the otherworldly quality.
- Stone Tower Temple – The complex, eerie interior theme. Captures the disorienting, gravity-defying puzzles of this challenging temple perfectly.
- Swamp – Murky and atmospheric. The subdued, melancholic theme of the poisoned Southern Swamp. Conveys the corruption perfectly.
- Swamp Cruise – Gentle and slightly whimsical. The music for Koume’s boat tour, creating a surreal contrast with the poisoned swamp around you.
- Termina Field – Expansive and adventurous! The theme for exploring the central hub connecting Termina’s regions. Open exploration with that urgent undertone.
- Termina Field – Funeral – Somber and mournful. A variation played during Dampe’s funeral procession. Transforms the adventurous theme into a dignified dirge.
- Title – Haunting and mysterious. The opening theme immediately sets Majora’s Mask’s darker, twisted tone. Hints at the strange journey ahead.
Oracle of Ages (Color de Game Boy)
¡Melodías que viajan en el tiempo! Oracle of Ages Introdujo la música clásica de Zelda en Game Boy Color, centrándose en el contraste entre el pasado y el presente de Labrynna. Estos MIDI capturan el encanto de la GBC y los giros temporales del juego.
- Maku Path #1 – Serene and mystical. The peaceful theme for approaching the guardian Maku Tree in the present day.
- Maku Path #2 – An alternate version, perhaps for the past, maintaining the mystical feel of visiting the ancient tree.
- Mermaid’s Cave #1 – Flowing and aquatic! The dungeon theme for the present-day Mermaid’s Cave. Great underwater vibe.
- Mermaid’s Cave #2 – The past version of the cave theme, with subtle changes reflecting the time shift while keeping the watery feel.
- Moonlit Grotto – Eerie and echoing. The theme for this crystal-filled cave dungeon. Haunting and otherworldly.
- Nayru Singing #1 – Enchanting and ethereal. The beautiful song of Nayru, Oracle of Ages, representing the harmony of time.
- Nayru Singing #2 – An alternate arrangement of Nayru’s mystical song, perhaps reflecting a different mood or era.
- Ralph’s Theme – Determined and slightly impulsive! The theme for Nayru’s loyal (if sometimes reckless) protector, Ralph.
- Sad – Melancholic and poignant. Plays during sad moments or key emotional beats in the story.
- Sea – Expansive and flowing. The music for sailing Labrynna’s seas, both past and present. Captures that nautical exploration feel.
- Spirit’s Grave – Haunting and atmospheric. The theme for the first dungeon, capturing the spooky vibe of this ancient burial ground.
- Tokay House – Quirky and primitive! The theme inside the homes of the lizard-like Tokay people on Crescent Island.
- Wing Dungeon – Airy and floating! The theme for the sky dungeon. Light melodies create a feeling of being high above Labrynna.
- Wing Dungeon – Eerie – A darker, more mysterious variation for certain parts of the Wing Dungeon, adding tension to the airy theme.
- Zora’s Village – Flowing and aquatic! The theme for visiting the underwater Zora society. Graceful and bubbly.
Oracle of Seasons (Color de Game Boy)
¡Deja que las estaciones cambien! Oracle of Seasons Se centra en manipular el entorno, y su música refleja el vibrante mundo de Holodrum. Estos MIDI capturan el sonido de GBC y la inconfundible sensación de la primavera, el verano, el otoño y el invierno.
- Cave – Mysterious and echoey, the sound of delving into Holodrum’s hidden caves for secrets and items.
- Evil – Ominous chords signaling danger or the presence of General Onox’s dark influence spreading across the land.
- File Screen #1 – The gentle, inviting tune that greets you when selecting your save file, hinting at the adventure within Holodrum.
- File Screen #2 – An alternate file select melody, offering a slightly different musical welcome to the world of seasons.
- Maple’s Theme – Quirky and slightly mischievous! The theme for the apprentice witch Maple who bumps into Link to steal his stuff.
- Onox Battle – Intense and powerful! The music for fighting the main villain, General Onox, the imposing General of Darkness.
- Onox’s Castle – Dark and foreboding. The theme inside Onox’s imposing fortress, the seat of his power disrupting Holodrum’s seasons.
- Room of Rites – A mystical, ceremonial theme likely playing in important locations related to the Oracle or ancient rituals.
- Subrosia – Clanky and secretive! The unique theme for the underground world of the Subrosians, lovers of ore and dancing.
- Subrosian Dance – Get ready to groove! The rhythmic, catchy tune for the Subrosian dancing mini-game.
- Temple of Seasons – Sacred and central. The theme for the temple where the essence of the seasons resides, and where Din is held captive.
- Windmill #1 – A cheerful, turning melody associated with Horon Village’s windmill, a key landmark in Holodrum.
- Windmill #2 – An alternate take on the windmill theme, keeping that pleasant, rotating feel.
- Windmill #3 – A third variation for the windmill music, adding variety to this location’s soundscape.
Cuatro espadas (Game Boy Advance)
¡Cuatro enlaces, cuatro veces más diversión! Originalmente incluido con la versión para GBA de A Link to the PastFour Swords trajo el caos multijugador a Hyrule. Su música es enérgica y animada, perfecta para la aventura cooperativa.
- Talus Cave – An adventurous, cave-exploring theme fitting for the cooperative challenges found within. Expect teamwork-based puzzles and enemies!
The Wind Waker (Gamecube)
¡Zarpe hacia el Gran Mar! The Wind WakerLa aventura en cel-shaded de 's trajo consigo una banda sonora única y expresiva, llena de temas náuticos, melodías de inspiración folklórica y una profunda carga emocional. Estos MIDI capturan el espíritu de ese vasto viaje oceánico.
- Ballad of the Gales – Whoosh! The powerful, swirling song played on the Wind Waker to summon cyclones for fast travel across the Great Sea.
- Below Deck – A cozy, slightly nautical theme likely heard inside ships or perhaps Tetra’s pirate vessel.
- Dawn – A peaceful, hopeful melody capturing the feeling of a new day dawning over the Great Sea.
- Deku Tree – The familiar, ancient theme of the Great Deku Tree, reappearing in Wind Waker with a slightly different, perhaps more melancholic, tone.
- Dragon Roost Island #1 – Upbeat and adventurous with a distinct folk feel! The iconic theme of the Rito’s volcanic island home. Instantly memorable.
- Dragon Roost Island #2 – An alternate arrangement, keeping that catchy, adventurous Rito vibe going strong.
- Dragon Roost Island #3 – A third variation exploring different facets of this beloved island theme.
- Dragon Roost Island #4 – Yet another take on the Dragon Roost sound, showing the depth of this location’s music.
- Earth God’s Lyric – A solemn, resonant melody played with Medli to awaken the Sage of Earth. Carries a sense of ancient duty.
- Intro – The legendary opening scroll music, telling the story of the Hero of Time and the flooding of Hyrule. Epic storytelling.
- King of Hyrule’s Theme – Regal, yet tinged with sadness. The theme for Daphnes Nohansen Hyrule, the king hidden within the King of Red Lions.
- Link’s House – Warm and cozy, the simple theme heard in Link’s home on Outset Island, especially associated with his Grandma.
- Outset Island – Peaceful and idyllic with an Irish folk flair! The starting theme perfectly captures Link’s quiet island home before adventure calls.
- Overworld #1 – The grand sailing theme! Evokes the feeling of adventure, wind, and waves as you explore the vast Great Sea.
- Overworld #2 – An alternate sailing theme, adding variety to the long voyages across the ocean blue.
- Title #1 – The main title theme, full of adventurous spirit and nautical flair, perfectly setting the stage for this unique Zelda entry.
- Title #2 – An alternate title arrangement, offering a slightly different taste of the game’s grand oceanic adventure.
- Wind God’s Aria – An airy, mystical melody played with Makar to awaken the Sage of Wind. Feels ancient and connected to the sky.
- Zelda is Awakened – A moment of revelation! The theme playing when Tetra discovers her true identity as Princess Zelda. Regal and significant.
The Minish Cap (Game Boy Advance)
¡Prepárate para encogerte! The Minish Cap Para GBA, la banda sonora era realmente encantadora y vibrante. Estos MIDI capturan las brillantes melodías y el colorido sonido de la aventura de Link con Ezlo y la pequeña Picori.
- Hyrule Castle (Festivities) – Cheerful and celebratory! The music during the Picori Festival. Sets a happy tone right at the start.
- Ominous Fanfare – Uh oh! That short, sharp cue when danger appears, usually signaling Vaati’s arrival.
- Main Theme Fanfare – Heroic and adventurous! Plays on the title screen and key moments, kicking off the quest.
- Hyrule Castle Fanfare – Regal and grand. Announces your arrival at the majestic Hyrule Castle.
- Hyrule Field Fanfare – Adventure awaits! The intro fanfare when first stepping out into Hyrule Field.
- Great Fairy – Mystical and enchanting. Plays when meeting a Great Fairy for upgrades.
- Fairy Fountain – Serene harp sounds. The calming music of a fairy fountain, a place to heal and relax.
- Zelda’s Lullaby – The gentle, timeless theme for Princess Zelda, reimagined with Minish Cap’s GBA charm.
- Ending Theme – Triumphant yet bittersweet. The music for the game’s conclusion, wrapping up Link’s adventure with the Minish.
- Game Over – The sad little tune when Link falls. Time to pick yourself up and try again!
- Zelda’s Wish – Poignant and emotional. Plays during key story moments involving Zelda and her hopes for Hyrule.
- Fanfare – Got something cool! A brief, triumphant flourish for obtaining important items or achieving goals.
- Danger – Tense and urgent! Music for perilous situations or when time is running out.
- Ezlo – Quirky and distinctive! The theme for Link’s chatty, sarcastic cap companion, Ezlo.
- Legend of the Minish – Mystical storytelling music. Plays during the narration about the ancient Picori legend.
- Festival (Distance) – A muffled version of the festival theme, creating atmosphere when you hear it from afar.
- Zelda’s Despair – Melancholy tune reflecting Zelda’s sadness after being turned to stone. Adds emotional weight.
- Bean Stalk – Whimsical and climbing! Plays when ascending magical beanstalks to reach new heights.
- Indoors – Gentle and cozy. The warm theme for houses and shops in Hyrule Town.
- Minigame – Playful and energetic! The fun tune for Hyrule’s various minigames.
- Witch – Quirky and mystical! The theme for Syrup the Witch’s potion hut.
- Cavern – Echoing and mysterious. Creates a sense of exploration in Hyrule’s caves.
- Road to the Sky – Ethereal and ascending. Music for the journey towards the Cloud Tops. Feels wondrous.
- Hyrule Field – Adventurous and open! The theme for exploring the fields connecting Hyrule’s locations. Encourages exploration!
- Hyrule Castle – Majestic and regal! The grand theme inside Hyrule Castle.
- Hyrule Castle (No Opening) – The castle theme jumping straight into the main melody, used for return visits.
- Minish Village – Delicate and whimsical! Perfectly captures the tiny scale and peaceful nature of the Minish settlements.
- Woods – Gentle and mysterious forest theme. Creates an atmosphere of natural magic in the Minish Woods.
- Rain – Calming, rhythmic rain sounds, adding atmospheric depth during downpours.
- Swamp – Murky and mysterious. Conveys the hazardous, enigmatic feel of the Castor Wilds.
- Hyrule Town – Lively and bustling! Captures the vibrant atmosphere of Hyrule’s main town.
- Graveyard – Somber and eerie. Creates a spooky atmosphere for Hyrule’s resting place.
- Cloud Tops – Light and airy! Evokes the feeling of being high above the world in the Wind Tribe’s home.
- Dark Hyrule Castle – Foreboding and tense! Plays when Vaati takes over the castle, turning it into a dark fortress.
- Tunnel to the Castle – Tense and mysterious. Music for sneaking into the corrupted castle through secret passages.
- Deepwood Shrine – Mysterious and verdant. The theme for the first minor dungeon, a natural labyrinth.
- Cave of Flames – Tense and percussive! Conveys the heat and danger of the first major dungeon.
- Fortress of Winds – Atmospheric and windswept. Music for the ancient Wind Tribe fortress dungeon.
- Temple of Droplets – Crystalline and flowing. Evokes the feeling of an icy, water-filled sanctuary.
- Palace of Winds – Majestic and soaring! Plays in the high-altitude final dungeon leading to Vaati.
- Ezlo & Vaati – Somber and revealing. Music explaining the troubled history between Ezlo and Vaati.
- Royal Crypt – Haunting and solemn. Plays in the ancient burial grounds beneath the castle.
- Elemental Sanctuary – Sacred and resonant. Plays in the hidden chamber where Link infuses his sword with elemental power.
- Small Battle – Energetic combat theme for fighting minor enemies throughout Hyrule.
- Battle Dungeon Boss – Intense and driving! The music for fighting the major dungeon bosses.
- Battle Trap Monsters – Tense and frantic! Plays when monsters appear from traps or special encounters.
- Battle Demon Vaati – Dramatic and powerful! The theme for the first phase of the final fight against Vaati.
- Crumbling Castle – Tense and urgent! Music for escape sequences when structures are collapsing.
- Last Battle Vaati – Epic and climactic! The theme for the final confrontation with Vaati’s ultimate form. The final showdown!
- Mountain – Majestic and expansive. Music for exploring Mount Crenel, capturing the grand scale.
- Minish Festival – Delightful and cheerful! Music for festive gatherings in the tiny Minish villages.
- Lost Woods (unused) – A mysterious, puzzling theme reminiscent of classic Lost Woods tunes, though not used in the final game.
- Wind Ruins – Atmospheric and windswept. Music for the ancient ruins related to the Wind Tribe.
- Fanfare – Celebratory flourish when acquiring significant items or completing objectives. Success!
- Tune #1 – An unidentified short musical piece from the game files.
- Tune #2 – Another short, unidentified musical cue from the game’s soundtrack.
- Tune #3 – A third brief, unidentified musical segment from The Minish Cap.
- Tune #4 – Yet another short musical piece found within the game’s data.
- Tune #5 – The last of the unidentified short musical cues listed here from the game.
Twilight Princess (GameCube/Wii)
¡Entra en Crepúsculo! Esta epopeya de 2006 le dio a Zelda un aire más oscuro y cinematográfico, y la música siguió su ejemplo. Estos MIDI de Twilight Princess Captura el alcance orquestal, la atmósfera evocadora, los temas icónicos de Midna y las épicas batallas del viaje de Link a través de la luz y la sombra. ¡Menuda colección!
- Tema orquestal n.º 1 – Una pieza cinematográfica envolvente que muestra el enfoque orquestal del juego y crea una sensación de aventura épica que define esta entrega más oscura y madura de Zelda.
- Pueblo de Ordon – La melodía pacífica y pastoral que establece los humildes orígenes de Link como pastor de cabras, con instrumentación rústica que crea el telón de fondo perfecto para este idílico lugar de partida.
- Tema de Midna – La melodía misteriosa, juguetona y ligeramente melancólica asociada con la Twilight Princess ella misma, capturando perfectamente su naturaleza traviesa y profundidades ocultas como compañera de Link.
- La hora desesperada de Midna – El tema emotivo y urgente que suena durante un momento crítico cuando Midna está gravemente herida, con su conmovedora melodía que subraya una de las secuencias más emotivas del juego.
- Lamento de Midna – Una variación más sombría del tema de Midna que suena durante sus momentos de vulnerabilidad o reflexión, revelando la complejidad emocional más profunda debajo de su exterior travieso.
- Campo de Hyrule – El tema expansivo y aventurero que se reproduce mientras Link explora el vasto mundo principal, con su disposición dinámica que se adapta a diferentes situaciones mientras mantiene una sensación de viaje épico.
- Campo de Hyrule (durante el día) – La brillante y heroica variación del tema Hyrule Field que se reproduce durante el día y enfatiza la aventura y la exploración con su melodía inspiradora.
- Campo de Hyrule (Noche) – La versión más misteriosa y cautelosa del tema Hyrule Field que se reproduce después del atardecer, con una instrumentación tenue que crea una sensación de peligro potencial acechando en la oscuridad.
- Arboleda sagrada – La encantadora melodía de sonido antiguo que suena en el misterioso bosque donde descansa la Espada Maestra, con su calidad etérea que sugiere el significado mágico de este santuario oculto.
- Bosque de Faron – El tema verde y misterioso que acompaña la exploración de Link de la provincia forestal del sur, con suaves instrumentos de viento de madera que crean una atmósfera de maravilla natural teñida de peligro potencial.
- Aldea Kakariko – El tema ligeramente melancólico, de inspiración western, de la ciudad fronteriza casi abandonada, con su instrumentación distintiva que evoca una sensación de gloria desvanecida y resiliencia tranquila.
- Desierto de Gerudo – El tema exótico y ventoso que suena mientras Link atraviesa el vasto desierto, con su percusión distintiva y su melodía inquietante que captura la cruda belleza de este paisaje desolado.
- Transformación del lobo – El tema tenso e inquietante que suena cuando Link se transforma por primera vez en su forma de lobo, con tonos disonantes que reflejan la naturaleza impactante y confusa de esta metamorfosis.
- Pico nevado – La melodía fría y ventosa que acompaña la caminata de Link por la montaña helada, con una instrumentación escasa que crea la sensación de aislamiento en este duro entorno invernal.
- Dominio de Zora – El tema acuático y fluido que se desarrolla en el hogar del pueblo Zora, con sus suaves arpegios que crean una sensación de tranquilidad submarina teñida con la tristeza de su destino congelado.
- Minas de Goron – El tema de mazmorra pesado con sonido industrial y elementos de percusión que reflejan el entorno metálico y ardiente de la operación minera de la tribu Goron y los peligros que allí existen.
- Entra en el Reino del Crepúsculo – El tema inquietante y de otro mundo que se reproduce cuando Link cruza a áreas cubiertas por el Crepúsculo, con sus sonidos distorsionados creando una sensación inmediata de maldad y atmósfera alienígena.
- Casa – La cálida y reconfortante melodía que suena dentro de varios edificios residenciales en todo Hyrule, brindando una sensación de seguridad y normalidad en medio del Crepúsculo inminente.
- El tema de Ilia – La dulce e inocente melodía asociada con la amiga de la infancia de Link, con sus tonos suaves que reflejan su estrecho vínculo y su naturaleza amable antes de que ocurra la tragedia.
- Reina Rutela – El tema inquietante y etéreo de la fallecida reina Zora que aparece como un espíritu, con sonidos de otro mundo que crean una sensación de majestuosidad y tristeza mientras guía a Link.
- Tema del título – La pieza misteriosa y atmosférica que se reproduce en la pantalla de título del juego, estableciendo inmediatamente el tono más oscuro y el alcance épico de esta aventura de Zelda.
- Pastoreo de cabras – La melodía animada y rústica que suena durante el minijuego de pastoreo de cabras de Link en Ordon Village, capturando la emoción lúdica del trabajo en el rancho con su ritmo enérgico.
- Ciudad del castillo – El tema animado y alegre que suena en el mercado central de Hyrule, con su variada instrumentación que crea una sensación de comercio animado y actividad social en el agitado centro del reino.
- Tema final – La conmovedora y agridulce melodía que suena durante la conclusión del juego, proporcionando una resolución emocional al viaje de Link a través de la luz y el crepúsculo.
- Lago Hylia – El tema expansivo y pacífico del cuerpo de agua más grande de Hyrule, con melodías fluidas que sugieren las suaves olas y las vistas de largo alcance de esta importante ubicación.
- Terreno del árbitro – El inquietante tema de mazmorra de sonido antiguo con influencias de Medio Oriente, crea una atmósfera de historia olvidada y espíritus persistentes en esta prisión del desierto.
- Príncipe Ralis – El tema suave y melancólico asociado con el joven príncipe Zora, que captura su vulnerabilidad y tranquila dignidad mientras lidia con la pérdida personal y la responsabilidad real.
- Tema de batalla – La música de combate urgente y enérgica que se reproduce durante los encuentros estándar con los enemigos, con su ritmo rápido y acentos agudos que aumentan la tensión de las peleas con espadas en todo Hyrule.
- Batalla Blizzeta – El frenético y escalofriante tema del jefe que se reproduce durante el enfrentamiento con el Yeta poseído por el hielo, con sus sonidos disonantes que crean una sensación de urgencia y tragedia.
- Batalla a caballo – El tema galopante e intenso que se reproduce durante las secuencias de combate montado, particularmente durante los dramáticos enfrentamientos con el Rey Bulblin en el Puente de Eldin.
- Pueblo escondido – La música tensa y de inspiración western que suena en la ciudad fronteriza abandonada crea la atmósfera perfecta para el enfrentamiento al estilo tiroteo de Link con los Bulblins.
- Batalla de Ganondorf – El tema de batalla épico y de múltiples fases para el enfrentamiento final con Ganondorf, con su arreglo orquestal que transmite los riesgos monumentales de este duelo culminante.
- Encuentro con la Bestia de las Sombras – El alarmante tema de otro mundo que suena cuando Link se enfrenta a las criaturas de Crepúsculo, con su sonido distintivo que señala la aparición de estos peligrosos enemigos interdimensionales.
- Tema de los créditos – La emotiva y conmovedora música final que se reproduce durante los créditos finales del juego, repasando muchos temas clave y proporcionando una sensación de cierre a la aventura más oscura de Link.
- La sombra del héroe – El tema misterioso y reverente que se reproduce durante los encuentros con el lobo dorado y la Sombra del Héroe, creando una atmósfera de tradición marcial sagrada mientras Link aprende antiguas técnicas de espada.
- Espada Maestra – El tema solemne e icónico que suena cuando Link recupera la espada legendaria, con sus tonos reverentes que resaltan el significado de este punto de inflexión en su búsqueda.
- Templo del tiempo – La melodía sagrada y nostálgica que suena en las ruinas del antiguo templo, evoca recuerdos de juegos Zelda pasados y al mismo tiempo añade una nueva capa de atmósfera mística a esta ubicación atemporal.
- La canción de cuna de Zelda – El tema sereno e icónico de la Princesa Zelda, reimaginado con una instrumentación más rica que enfatiza la dignidad real y el antiguo linaje de la princesa de Hyrule.
- El tema de Dangoro – El tema pesado y poderoso del guardián Goron que protege el Arco del Héroe, con música impulsada por la percusión que refleja su enorme tamaño y fuerza.
- Introducción – El atmosférico tema de apertura que prepara el escenario para la narrativa del juego, estableciendo el tono místico pero peligroso de esta aventura de Zelda.
- Monólogo de apertura – La inquietante y etérea música de fondo que se reproduce durante la narración de la Princesa Zelda sobre la creación del mundo y los orígenes de la invasión del Crepúsculo.
- Castillo de Agitha – La melodía caprichosa, como de cuento de hadas, que suena en la casa de la autoproclamada Princesa Insecto, creando un contraste extrañamente alegre con el tono predominantemente serio del juego.
- Tema de Zant – La melodía errática e inquietante asociada con el antagonista principal, con sus cambios impredecibles de tono y tempo que reflejan el estado mental inestable del Rey Usurpador.
- Batalla de Ganondorf – El tema intenso y poderoso que se reproduce durante el enfrentamiento final con el verdadero villano detrás de Zant, que combina una grandeza siniestra con ritmos de batalla vertiginosos propios de este duelo culminante.
- La canción de cuna de Zelda – La icónica y suave melodía asociada con la Princesa Zelda, reimaginada para Twilight Princess con un tono más maduro y sombrío que refleja su encarcelamiento y sacrificio.
- Tema de batalla – La música urgente y enérgica que se reproduce durante los encuentros de combate estándar, impulsando la acción con su ritmo vertiginoso y sus heroicos toques melódicos.
- Batalla a caballo – El dinámico y galopante tema de batalla que se reproduce durante el combate montado, con su percusión atronadora y melodía envolvente que captura la velocidad e intensidad de la lucha a caballo.
- Templo del tiempo – La melodía reverente y resonante que suena en el antiguo templo sagrado, que combina nostalgia con asombro mientras Link explora este lugar tan crucial para el legado de Hyrule.
- Castillo Hyrule – El tema majestuoso pero inquietante que suena mientras Link se infiltra en la sede corrupta del poder de Hyrule, combinando la grandeza real con elementos más oscuros que reflejan su ocupación por fuerzas del mal.
- Obtener un artículo pequeño – El breve y alegre tintineo que suena cuando Link adquiere un objeto pequeño, proporcionando un momento de satisfacción en medio de la aventura.
- Consigue un artículo grande – La fanfarria más elaborada y triunfal que suena cuando Link obtiene un objeto importante, enfatizando la importancia de estas adquisiciones especiales para su búsqueda.
- Créditos – La mezcla épica y emocionalmente satisfactoria que se reproduce durante los créditos finales, repasando muchos de los temas musicales del juego en un gran arreglo sinfónico que da cierre a la aventura.
- Contenedor de corazón – La breve y triunfante fanfarria que suena cuando Link recoge un contenedor de corazón, lo que señala un importante aumento permanente de su salud y capacidad de supervivencia.
- Cofre del tesoro abierto – La clásica melodía anticipatoria que suena mientras Link abre un cofre del tesoro, generando suspenso antes de revelar lo que hay dentro con un satisfactorio toque musical.
- Batalla de la Espada de la Muerte – El tema tenso e intimidante que se reproduce durante la pelea con el mini-jefe fantasmal que empuña la espada en los Terrenos del Árbitro, con sus tonos espeluznantes que combinan con la naturaleza espectral de este formidable oponente.
- Batalla del crepúsculo – El tema de combate discordante y de otro mundo que se reproduce durante los enfrentamientos con monstruos infundidos por el crepúsculo, enfatizando su naturaleza alienígena y la corrupción de las criaturas familiares de Hyrule.
- Templo del bosque – El tema primigenio y misterioso de la mazmorra con percusión tribal e instrumentos de viento que crea una atmósfera de naturaleza salvaje antigua e indómita en la primera mazmorra principal.
- Batalla del Rey Bulblin – El tema intenso y estimulante que se reproduce durante los enfrentamientos con el imponente Rey Bulblin y su montura jabalí, Lord Bullbo, en particular durante los dramáticos encuentros en el Puente de Eldin.
- Salvando a Midna – El tema urgente y emotivamente cargado que acompaña el viaje desesperado de Link para salvar a su compañero gravemente herido, intensificando el dramatismo de esta secuencia fundamental de la historia.
- Sombra fusionada – La breve y misteriosa melodía que suena cuando Link adquiere una pieza del antiguo artefacto Sombra Fusionada, resaltando el significado y el poder desconocido de estas oscuras reliquias.
- Courage – El tema heroico y edificante asociado con el espíritu indomable de Link y la virtud del coraje que encarna como el héroe elegido.
- Juego terminado – La melodía sombría y descendente que suena cuando Link es derrotado, creando una sensación de fracaso y pérdida mientras el héroe cae en la batalla.
- Noche en el campo de Hyrule (alternativa) – Otra variación de la música nocturna del Campo de Hyrule, con una atmósfera más misteriosa y tensa mientras la oscuridad cubre la tierra.
- Entra en la oscuridad – El tema ominoso y premonitorio que se reproduce cuando Link ingresa a áreas particularmente peligrosas o corruptas, estableciendo una sensación inmediata de amenaza y malestar.
- Tema de Ooccoo – La melodía peculiar y ligeramente excéntrica asociada con la extraña y servicial criatura parecida a un pájaro, Ooccoo, cuya extraña apariencia y gestos se capturan perfectamente en este tema distintivo.
- Exterior del Palacio del Crepúsculo – La misteriosa y sobrenatural música que suena afuera del Palacio de Zant en el Reino Crepuscular, estableciendo la naturaleza alienígena de esta dimensión con sus extrañas armonías.
- Trío del campo de Hyrule – Un hermoso e íntimo arreglo del tema Hyrule Field para un conjunto pequeño, que resalta las complejidades melódicas de esta pieza icónica.
- Una figura con túnica – El tema misterioso y generador de tensión que se desarrolla durante los encuentros con cierto personaje enigmático, creando una atmósfera de incertidumbre y aprensión.
- Comprar tema – La melodía alegre y animada que suena en varias tiendas de todo Hyrule, creando una atmósfera acogedora para el comercio con sus tonos y ritmo divertidos.
- Campos de entrenamiento – La música marcial y enfocada que acompaña las sesiones de entrenamiento con espada de Link, con un ritmo enérgico que enfatiza la naturaleza disciplinada de la práctica de combate.
- Entrenamiento de habilidades ocultas – El tema misterioso pero instructivo que suena cuando Link aprende antiguas técnicas de espada de la Sombra del Héroe, combinando la reverencia por la tradición con la tensión de dominar habilidades difíciles.
- Pueblo escondido – Una versión alternativa del tema de la ciudad fronteriza abandonada, manteniendo el sonido inspirado en el western y añadiendo nuevos elementos musicales a esta inquietante ubicación.
- Puente en llamas – El tema tenso y urgente que se reproduce durante la secuencia dramática en la que se incendia el Puente de Eldin, aumenta el peligro y el espectáculo de esta memorable escena.
- Espíritus tristes – La melodía melancólica y etérea que acompaña escenas que involucran espíritus y almas perdidas, creando una sensación de tragedia y dolor no resuelto después de la invasión de Crepúsculo.
- Juego STAR – La música rápida y emocionante que se reproduce durante el desafío acrobático en Castle Town, con su ritmo enérgico que coincide con las demandas físicas de este minijuego de plataformas.
- Música del tráiler – La música promocional épica utilizada en el tráiler del juego, que muestra la calidad cinematográfica y el rango emocional de Twilight Princess con su disposición dinámica.
Estos archivos MIDI representan una colección completa de temas musicales de ambos Phantom Hourglass y Twilight PrincessLas distintivas bandas sonoras de estos juegos contribuyeron significativamente a su atmósfera e impacto emocional, desde la aventura náutica de Phantom Hourglass a la épica lucha de luz y sombra de Twilight Princess.
Phantom Hourglass (Nintendo DS)
¡Ahoy! ¿Recuerdas cuando cartografiabas los mares con el lápiz? Phantom Hourglass Continuó la diversión con sombreado de celdas de Wind Waker en la DS. Estos MIDI recuperan los sonidos de la navegación en el Gran Mar en la DS, desde el inolvidable tema de Linebeck hasta los misterios del Templo del Rey del Océano.
- Captain Linebeck – You either love him or hate him (or both)! This tune perfectly captures Captain Linebeck’s greedy, cowardly, yet somehow essential character.
- Captain Linebeck (2) – Another piece of Linebeck’s musical identity, maybe for different situations or moods.
- Captain Linebeck (3) – A slightly more developed version of Linebeck’s theme, perhaps for when he *almost* does something brave.
- Dungeons – Tense and mysterious! The main theme for dungeon delving, especially that nerve-wracking Temple of the Ocean King timer.
- Goron House – Earthy and rhythmic! The distinct sound of Goron Island, heavy on the drums just like our favorite rock-eaters.
- Heart Container Fanfare – Bada-bing! That sweet sound when you snag a Heart Container. Health boost achieved!
- Inside a House – A moment to relax. The cozy little tune inside island homes. A nice breather from sailing and phantoms.
- Intro – It Will Be Your Land… – Part of the opening sequence narration, setting up the legend or story.
- Intro – The Boy From Outset Island – Recapping Link’s origins from Wind Waker during the intro.
- Intro – The Dark King’s Scheme – Intro music explaining the backstory of the villain or the game’s main conflict.
- Intro – The Hero of the Winds – Music accompanying the introductory legend about the Hero of Winds (Link from WW).
- Intro – When It All Began – Setting the scene at the very start of the game or the intro story.
- Intro – Zelda Rescue – Music from the intro detailing the events leading to Tetra/Zelda being captured.
- Islands – Land ho! That exciting fanfare when you discover and chart a new island on the Great Sea.
- Maritime Battle – Danger approaching! The tense music when enemy ships appear. Get ready for a naval fight!
- Maritime Boss Battle 2 – Intense sea battle! The driving music for fighting major bosses out on the water. Time those cannon shots!
- Menu Screen – Even the menus sound nautical! Keeps the seafaring vibe going while you check your charts and gear.
- Overworld – Full sail ahead! The main theme for charting the Great Sea. Pure DS ocean exploration freedom.
- Princess Zelda – The pirate princess! This theme mixes Tetra’s adventurous spirit with Zelda’s underlying nobility.
- Rendezvous With the Ship – Opportunity knocks! The music for special ships like Beedle’s floating shop. Time to trade or buy!
- Sealed Fairy Awakening (Arranged) – A mystical, possibly triumphant arranged theme for when Link awakens or interacts with the sealed spirits/fairies.
- Siwan – Light and fluttery! The theme for Link’s helpful fairy partner Ciela. Captures her bright spirit. (Probably Ciela’s theme despite the filename).
- Title Screen – Setting the mood for mystery and maritime adventure right from the start screen.
- Within a House – A moment to relax. The cozy little tune inside island homes. A nice breather from sailing and phantoms. (Likely the same as “Inside a House”, despite label).
The Legend of Zelda: Spirit Tracks (Nintendo DS)
¡Embárcate en una aventura ferroviaria! Estas melodías MIDI del clásico de Nintendo DS de 2009 capturan el espíritu de la exploración, la amistad y la lucha contra los nuevos males que amenazan Hyrule. Escucha las encantadoras y aventureras melodías que definen el viaje de Link en el Tren Espiritual.
- Byrne viene al rescate ¡Alianza inesperada! Este tema probablemente suena durante un momento crucial en el que el formidable Byrne cambia de opinión y ayuda a Link y Zelda. Una melodía de heroísmo sorprendente.
- La muerte de Byrne El sombrío final de un villano. Esta conmovedora melodía probablemente representa la desafortunada muerte de Byrne, quizá tras un momento de redención. Una pieza conmovedora y melancólica.
- Byrne Tema del Enigmático Enemigo. Este es el tema característico de Byrne, que probablemente transmite su naturaleza misteriosa, su poder y su antagonismo inicial. Oscuro e imponente.
- Ciudad del castillo ¡Corazón de Hyrule! El animado y alegre tema de la Ciudad del Castillo, lleno de vida y la promesa de aventuras. Una melodía acogedora y animada.
- Canciller Cole – El Ministro Engañoso. Este tema probablemente captura la naturaleza peculiar y siniestra del Canciller Cole, el antagonista inicial del juego. Lleno de travesuras que suenan retorcidas.
- Mundo supramundano maldito – Una tierra en peligro. El tema familiar del mundo exterior, pero teñido de tristeza y peligro, refleja el estado corrupto del... Spirit Tracks y Hyrule.
- Lucha contra Byrne (Dueto) (1) ¡Choque de Voluntades! Un intenso tema de batalla que acompaña un dramático enfrentamiento con Byrne, posiblemente con la Flauta Espiritual en un duelo musical.
- Lucha contra Byrne (Dueto) ¡La Batalla Decisiva! La épica banda sonora completa del duelo contra Byrne, que destaca la lucha y el esfuerzo conjunto necesarios para vencerlo.
- Huyendo en el tren de los demonios ¡Peligro a toda velocidad! Una pista trepidante y urgente que probablemente se reproduzca durante una huida o persecución desesperada con el amenazante Tren Demonio. ¡Adrenalina pura!
- Fraaz, Maestro del Fuego Helado – Batalla contra el jefe: ¡Furia Elemental! El tema intenso y rítmico para la lucha contra Fraaz, el maestro de los elementos contradictorios. Un encuentro desafiante y apasionado (¡y gélido!).
- En los campos Explorando las Tierras Salvajes. Una variación de la música del mundo exterior, quizás para zonas llanas específicas, que captura la sensación de exploración y descubrimiento en espacios abiertos.
- Aventura en el supramundo ¡Todos a bordo del Tren Espiritual! El tema principal, inspirador, mientras Link recorre las vastas tierras de Hyrule, lleno de emoción y con la llamada a la aventura.
- Pueblo de Papuchia – ¡Ritmos Isleños! El encantador y fresco ambiente de Papuchia Village, con su característico ambiente isleño y acuático. Relajante y único.
- Reino supramundano ¡La Gran Expansión! El tema principal, imponente y heroico, para recorrer todo el reino en tren. El sonido por excelencia de tu gran viaje.
- Dúo sagrado Armonías de Poder. Una hermosa y significativa melodía, probablemente interpretada por Link y Zelda en la Flauta Espiritual para restaurar... Spirit Tracks o desbloquear magia antigua.
- Canciones de flauta espiritual Melodías de los Antiguos. Una colección de diversas melodías cortas y mágicas que Link toca en la Flauta Espiritual para resolver acertijos, revelar secretos o despertar poderes.
- El fin del Canciller ¡Mal Descarrilado! La melodía culminante que marca la derrota del conspirador Canciller Cole, un momento de triunfo y alivio para Hyrule.
- Torre de los Espíritus Ascendiendo a la Aguja Antigua. El majestuoso y misterioso tema de la mazmorra central, la Torre de los Espíritus, se intensifica a medida que se alcanzan los pisos superiores.
- Reino en Problemas – Una Sombra sobre Hyrule. Una versión más sombría y urgente del tema del mundo exterior, que refleja épocas de mayor peligro o cuando la tierra se ve particularmente azotada por la oscuridad.
The Legend of Zelda: Breath of the Wild (Wii U/Nintendo Switch)
¡Adéntrate en un Hyrule devastado por la Calamidad Ganon! Estas versiones MIDI capturan la inmensidad, la melancolía y los momentos de esperanza de la obra maestra de 2017. Desde la serenidad de las aldeas hasta los intensos gritos de batalla, revive la aventura de lo Salvaje.
- bodega – Sumergiéndose en la oscuridad. Los misteriosos sonidos ambientales de la exploración de las cuevas ocultas de Hyrule, llenas de secretos y, a veces, de peligro.
- Créditos – El fin de un viaje. La banda sonora, conmovedora y a menudo emotiva, que se reproduce durante los créditos finales, refleja la vasta aventura emprendida.
- Epílogo Tras la Calamidad. Una melodía esperanzadora y serena para los momentos posteriores a la derrota de Ganon, que insinúa el futuro de Hyrule.
- Gran Fuente de las Hadas (1) Renovación Mágica. El encantador y místico tema de las Grandes Hadas, donde Link puede encontrar ayuda y mejoras. (Versión 1)
- Gran fuente de hadas – Santuario Encantador. El icónico y místico tema asociado con las Grandes Hadas, una melodía de magia y restauración.
- Batalla de guardianes ¡Amenaza ancestral! La aterradora e intensa música de batalla al enfrentarse a los temibles Guardianes, un encuentro robótico de alto riesgo.
- Pueblo Hateno – Refugio de paz. El ambiente cálido, acogedor y ligeramente rústico de Hateno Village, un lugar de respiro y comunidad.
- Tema de Kass – Bardo de las Tierras Salvajes. La melodía de acordeón característica del trovador de Rito, Kass, a menudo anuncia canciones antiguas y misiones del santuario.
- Bosque de Korok (Día) Bosque Oculto, Diurno. El tema lúdico y caprichoso del Bosque Korok durante el día, hogar de la Espada Maestra y espíritus infantiles.
- Tema principal – Llamada de lo Salvaje. El tema principal épico y aventurero de Breath of the Wild, evocando vastos paisajes y una búsqueda legendaria.
- Tema de Mipha La Gracia del Campeón Zora. El tema tierno y conmovedor de Mipha, el Campeón Zora, lleno de tristeza, amor y una fuerza serena.
- Minijuego de parasailing ¡Surcando los Cielos! Una melodía alegre y aventurera para cuando Link se lanza al aire en un desafío de parasailing.
- Príncipe Sidón Tema del Príncipe Carismático. La melodía heroica y alentadora del Príncipe Sidón de los Zora. ¡Animadora e inspiradora!
- Tema de Revali El Orgullo del Campeón Rito. El tema del algo arrogante pero hábil Campeón Rito Revali, a menudo con un aire arrogante y seguro.
- Rito Village (Día) – Morada de las Aves, Diurna. El tema etéreo y melódico de la Aldea Rito durante el día, en lo alto de la región de Tabantha.
- Rito Village (Noche) – Morada Aviar, Noche. Una versión más tranquila y serena del tema Rito Village, que refleja la tranquilidad de la noche.
- Santuario – La Prueba de los Monjes. El ambiente místico y enigmático de los antiguos Santuarios Sheikah, una prueba para la valentía y la sabiduría de Link.
- Batalla de Talus – ¡Rugido del Titán de Piedra! La música potente e imponente para combatir a los enormes minijefes del Talus de Piedra que se encuentran por todo Hyrule.
- Ciudad de Tarrey Construyendo una comunidad. El tema evolutivo y conmovedor de Tarrey Town, que crece a medida que Link lo desarrolla desde cero.
- Tema de Urbosa – La Furia de la Campeona Gerudo. El tema fuerte, orgulloso y algo fogoso de Urbosa, la Campeona Gerudo, refleja su imponente presencia.
- Dominio de Zora (Noche) Reino Acuático, Noche. El tranquilo y hermoso tema del Dominio Zora bajo las estrellas, una melodía brillante y apacible.